The fold-out UI design for windows and doors is revealingly not triggered in this scene despite the graphics being included in the files. Many boxes that should clearly have values such as prices in on the UI are empty. This part uses an early room item UI design that is somewhat similar to the final game's. Once the room menu is used to define the room and start placing objects, the decorators' table disappears and the bare floor gets replaced with carpet.A spinning 'i' icon hangs above each of these tables, alternating between this and a '?' icon as it spins round.These empty rooms use the bare floorboards tile that is present but unused in the final game.These have a decorators' pasting table covered in wallpaper, paste, and paint in them Once the doors and windows are placed, they turn into generic empty rooms.Door and window placement works as in the final game based on context and order (door first), rather than using the "fold-out" menu seen in pre-release screenshots and videos It seems this instantly puts the game in room creation mode The player clicks on the "blueprint" button in the bottom menu.At this stage of development, it seems rooms start as generic structures, rather than each room having a specific purpose and therefore set size and components. This scene demonstrates a large number of cut interface ideas. Next is a demonstration of how rooms are created. The first actual game scene seems to simply demonstrate the large number of on-screen NPCs the game can handle, showing various patients milling around, most interestingly including the Black and Asian Bloaty Heads that are cut from the final game, as well as lots of female patient designs that were also cut. The demo begins with text promising that the final game will feature "4 locations" and "4 time periods", the latter concept of course scrapped in the final game for a modern setting. This will then cause the demo to fail on replay of the next sequence of the demo. Revealingly, the player can interrupt and take limited control by moving the mouse during playback. As with the Syndicate Wars pre-alpha Demo, this demo works by replaying a series of pre-recorded actions. Unlike the later rolling demo from 1996, this one runs on the games' actual engine, and as such includes many cut graphics and other files that are not actually visible if the demo is played through. The demo content varies from simple scenes with large numbers of NPCs on screen, to how the room creation UI works to glimpses of actual gameplay with patients being treated by Doctors and waiting in the corridors. Once you’ve conquered an illness, research improved cures and machines and turn your hospital into an unstoppable healthcare juggernaut.Various parts of a pre-alpha build of the game are demonstrated, including limited use of the early "pin board" UI style seen in many pre-release screenshots. In this world, you’ll experience all kinds of unusual illnesses from Light-headedness to Cubism – each requiring their very own special type of treatment machine.ĭiagnose illnesses, build the right rooms to handle them, hire the right staff, and then get ready, because curing just one of these illnesses is just the beginning. Place decorative and functional items around your hospital to improve its prestige, lower patient boredom, increase happiness and keep those end of year awards flowing in.ĭon’t expect Two Point County to be populated with your usual types of patients. Expand your hospital to multiple buildings as you look to get as many patients through the door as possible. Optimise your hospital design to increase patient (and cash) flow, arranging corridors, rooms and waiting areas to your exact specifications. Includes: Bigfoot, Pebberley Island, Close Encounters and Off the Grid full expansions, plus the Retro Items Pack and Exhibition Items Pack.īuild up a hospital from nothing to a masterpiece as you design the most beautiful – or functional – healthcare operation in the whole of Two Point County. Includes over 189 bizarre illnesses, a huge array of cure machines bursting with personality, and loads and loads of items to place in your hospitals! Traverse the vast reaches of Two Point County, with 27 hospitals in a variety of areas – from the snowy lands of the Bigfoot DLC, to the tropical climes of Pebberley Island. The best-value bundle yet! Jam-packed with new content that new and old players alike will love! Includes the base game + four premium expansions + two item packs. With over 3 million happy players, find out why Two Point Hospital is a healthcare phenomenon! Take your hospital-building business experience to the next level, with four huge expansions and two additional DLCs, all bundled into an extraordinary Jumbo Edition that's bursting at the seams with LOADS OF STUFF!
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